+Pros +Story Yakuza 0 follows the origin stories of two series regulars Kazuma Kiryu and Goro Majima. In Yakuza 0 he is Kiryu's dancing rival. Location: Chapter: Reward: Teltel Boys Club: 5 - Head to the Teltel Boys … Can I Run Yakuza 0. Hope you all enjoy it when they translate it. After completing substory #16, enter the Sugita Building (exit first if you're doing this right after) and talk to Marina. Since this is Majima's third postcard being read out on air, Kamiya mentions he has a surprise for him. Again..." (Substory #16) first. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "Suspicion of Perversion" (Substory #39) first. Once you arrive at Ashitaba Park, talk to the man in the black suit and accept his offer. Nah, PC inputs are for suckers. Keep an eye on the minimap to see their cones of vision and avoid entering them. From KHHsubs:. You'll find Yusuke standing around, so go up to him to trigger the event. Tell her you are and she'll take you to Cafe Alps where she attempts to sell you AH-HA Water. He's the guy who's built like a tank and beats money out of you. You'll be challenged to another dance battle, but this time it's against a more challenging opponent. Starting Point: Sotenbori Street EastPrerequisites: None. Starting Point: When you get there, you'll find the high school kids knocked out with Ryuji being the only one standing. Over the past week, we've been publishing features for what we've nominated to be the best games of 2020. Reward: N/AEnter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #38). Starting Point: Ashitaba ParkPrerequisites: None. Starting Point: SEGA HI-TECH LAND NakamichiPrerequisites: None. Reward: N/AGo towards the taxi when on Bunzaemon Outdoor Mall and you should spot a man in his underwear hiding behind a pillar (opposite where the bikes are). Ranged weapons will also help if you find yourself in a tight spot.After defeating them, Suda will thank you and hands over the Encounter Finder accessory as a reward. Choose to shove them aside, although this doesn't go as planned. Reward: Sunburst (Weapon)As you make your way down Nakamichi Street, you should notice a group of people standing in a queue. Starting Point: Sotenbori StreetPrerequisites: None. Starting Point: Bunzaemon Outdoor MallPrerequisites: None. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Yuki's special training. Yakuza 0 is an action-adventure game set in an open world environment and played from a third-person perspective. Starting Point: Sugita BuildingPrerequisites: You need to complete at least five of Kiryu's substories. Just as he says that,Youda enters the office and tells Majima that a strange man is here to see him. He hands you the Hercules Gloves before heading off, ending this substory. When Kiryu goes after him, he'll see some masked men kidnap Daigo. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. Interact with her and hand over a health item. Instead of scoring a date, you will take damage because of this travesty. Check Mr. Shakedown Takedown for some tips on how to beat him. The following substory becomes available after giving the homeless people some alcohol. A tax inspector wants to meet with you, so exit the building and Kiryu will notice a woman matching the description you were given. After you successfully win over Maria in the telephone club minigame (refer to Call Me for more information), she will agree to meet up with you. Accept his offer and he'll explain how he's in love with the girl in the video and he'd like you to find her for him. Sachiko is the girl with long black hair, wearing a blue scarf. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. Refer to the list in substory #25's description to see all of the choices that lead to the announcer reading them out. Starting Point: The Dragon & Tiger SotenboriPrerequisites: None. The Beast battle style works well here, but if you haven't unlocked that yet, ranged weapons are also very effective, so make sure you equip them if you have any.When that's over, MJ asks you a simple question; black or white? Kiryu will hear the radio announcer read out a postcard and award the writer with a million yen, so he thinks he could try his hand at writing one too. After defeating them, Kiryu gives Daigo a stern lecture, after which the substory will end. Discover the origins of Kiryu and Majima before they became legends. After the fight, Taiyo asks for you some advice on taxation policy. Starting Point: Bunzaemon Outdoor MallPrerequisites: None. Reward: N/AJust outside SEGA HI-TECH LAND on Sotenbori Street East, you'll see a girl standing around. Reward: N/AAfter you have completed substory #25, interact with the desk to write another postcard. An old woman will cut in front of you, so move her aside, after which she'll accuse Majima of groping her! After the scene, the substory ends. She tells you that she's wearing red clothes and has her hair up, but when Kiryu arrives at the meetup spot, he will spot two girls matching that description. You raise Kyoko's friendship gauge each time you play Space Harrier. After completing a game where you got 3 strikes, Emiri congratulates you and she gives you a turkey. You have a fight with him, after which Haruki gives you her contact details, meaning you can invite her on dates to play certain minigames with her in the future. Check below for some answers that lead to the best outcome. This ends the substory. Check Mr. Shakedown Takedown for some tips on how to beat him. When you get to the meetup place, make sure you pick "Talk to the Girl in Front" so you don't have to re-do the minigame with her. After the fight, she asks Kiryu if he's free. When that's over, Majima will give a Saki a talking to. Now go back inside the toilet to find out that she where you'll find her reply. You can try as many times as you need to. Walk a short distance away so the exclamation mark (!) Refer to the list in substory #59's description to see all of the choices that lead to the announcer reading them out. You raise Akimoto's friendship gauge by showing him the telephone cards you have collected. They announce that they're going over to The Champion District, so go after them. ... A Mother's Touch (#45) 4:43. Next, you go to meet with Sayuri. The old woman is up to her tricks once again, but her target is having none of it and pulls a knife! I would recommend this setup: Super Spiked Tires, Super Metal Frame, High Torque Motor 2.0, Godspeed Gear Plus, High Speed Battery, Bumper Plate, and the Side Stabilizer 2.0. Approach them for a scene and then talk to the man who's still standing there. One possible connection you can make is with Sayuri. Make sure to stabilise only as much as you need to. You raise Simon's friendship gauge by giving him specific weapons. It seems there's another challenger to defeat, so accept her challenge. Clear up the little misunderstanding, and after a few scenes, the substory will end. Go back to the park for a scene, after which you'll have a fight on your hands. Reward: N/AAfter completing substory #66 and left Maharaja Sotenbori, re-enter to find Isobe standing near the bar with a man. After this is over, Erran-kun will arrive and you're given the option of telling him the truth or lying about what happened. Yakuza 0 Goro Majima Substories Guide Reward: N/AAfter fulfilling the prerequisites above, enter the Sugita Building and a scene will trigger. I had no problems with playing the dark souls games with m/k, is this less optimized? Defeating her will end this story.I would recommend this setup: Super Low Profile Tires, Balanced Frame, High Torque Motor 2.0, Godspeed Gears Plus, High Speed Battery, and the Side Stabilizer 3.0. Starting Point: Tokyo PierPrerequisites: None. As you're walking down Shichifuku Street, you'll overhear a couple having an argument. After the scene ends, so too will this substory. He's the guy who taught you the Cash Confetti ability. Afterwards, she'll introduce herself, and once the scene is over, you'll finish the substory and unlock Miho as a friend. Offer to buy it for him, after which you'll learn that the kid is trying to get you to buy an adult magazine. After the scene ends, so too does this substory. This Yakuza 0 Substories Guide - Kazuma Kiryu focuses on the main characters Substories and side quests and provides information pertaining to the location and any other valuable intel. Enter the Sugita Building after defeating the Electronics King and the phone will ring. I would recommend going with the Silent Shoes because they're a lot harder to obtain. Out of all of the minigames in Yakuza 0, Mahjong will most likely be the most complicated and time consuming one to earn completion points in. You'll have to make some dialogue choices. After the next scene is over, the substory will end. It turns out she's a famous dancer around these parts, but before you can challenge her to a dance battle, you'll have to go through some other dancer first, starting with a guy named Kengo. After the fight, Majima will try the phone, but once again it doesn't work. Approach them to trigger an event. Mina will admit that she's been selling her used underwear, but she can't stop because of Sachiko. Afterwards, you and Kasuga return to the bar, and once the scene hinting at the bartender's true identity ends, so too does this substory. Reward: Silent Shoes (Accessory) or Baseball Shirt (Armour), Spining (Manager)Head to the Dream Machine on the far left of Taihei Boulevard and you'll overhear a conversation between two men who are discussing how the pop star Miracle is coming to town. Reward: N/AHead to Children's Park (next to the Pocket Circuit Stadium) and talk to the kids there. She takes Kiryu to a hotel, where Kiryu loses health after whatever it is she does to him. Reward: Kasuga (Manager)Go over to Shellac in The Champion District, and upon entering, Kasuga will speak with you. The price of the item won't increase it any faster, so feel free to buy the cheapest item. Join Plus now. He's hard to miss since he has a giant money counter above his head and towers above the other NPC's. Refer to, Initially, you raise the Doll Girl's relationship gauge by giving her specific items from the UFO Catcher machine. After the scene, this substory will end. He offers to forge one so that you keep quiet about his illegal activities. Speak with Iori and choose "Call Her Iori". Reward: Sunshine (Slot Car Decal)Enter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #39) and you'll come across a scene. You're given a dialogue option, but it doesn't matter what you pick. He will lose health, and after the scene, the substory will end. appears on your map and then return to the takoyaki stand. If you've played the other Yakuza games, you'll know how to respond, but if not, just look below for the correct answers. After beating them up, you'll watch a scene with the girl and then you'll unlock her as a friend, ending the substory. Write a reply on the wall and then enter and exit the Utahime Karaoke Bar (it can be any building but that's closest). It doesn't matter how much you score. It appears Kasuga has gotten himself into some trouble. After the scene, the substory ends. Simon says that he underestimated you and didn't expect you to make it this far. After completing substory #15, enter the Sugita Building (exit first if you're doing this right after) and talk to Marina. Speak to the boy again who's not far from where you spoke to him the first time and you'll be tasked with getting his video game back. Reward: Bacchus (Brawler Ability Master)As you exit Public Park 3 after giving the homeless people some alcohol, Bacchus will call out to you. Accept and you can ask about Kryu's future, family, and career. While playing through the actual game took less than 50 hours, it took over 130 hours to fully 100%! Starting Point: Maharaja SotenboriPrerequisites: You need to complete "Disco Transformation" (Substory #67) first. There is some luck involved, so keep trying and you'll eventually win. Plot. For answers leading to the best outcome, look below. Beating him will end this substory. A man will start threatening Sachiko, so beat him up and then she agrees to shut down her burusera ring, ending this substory. Majima decides to put a stop to this and her boyfriend will challenge you to a fight. It doesn't matter if it's solo, against the staff, or the number of frames you choose. You can get some of these videos by completing substories and you get some others from buying from certain shops (for example, buying from the girl at the bar in Maharaja, Kamurocho, for the first time will automatically get you a sexy video) She has a dream of doing something different, away from the family. The black box gives you a pair of Silent Shoes which reduces the range at which enemies can spot you. It turns out that the people he had been staring at are his wife and son, but they don't recognise him because he had his face surgically altered and he's officially dead. Two women standing near the entrance to the alley, Marina wandering around outside, and two more women standing next to the vending machine. It doesn't matter which one you pick, so if you're not very confident, just pick easy. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Hibiki's special training. After that's over, reload the area by entering and exiting a building (or just go far enough away), then go to the entrance of Theater Avenue (just across the street from where the two men were) and you'll see Kato from substory #9. You'll learn that not only is the cult leader taking money from these chumps, but he has his pick of the women too! Reward: Primeval Spirit Stone (Accessory)Just outside the temple, you should see a group of guys standing around. You'll have to give her some advice. It turns out the person who wanted to see you is Daigo (you'll know who he is if you've played other Yakuza games). Game content and materials are trademarks and copyrights of their respective publisher and its licensors. The chef has been in a car accident and she's with the task of cooking up a meal for some customers. Right on cue, a guy runs up claiming she got his fortune was wrong and you'll have a fight on your hands. If you sold the weapon or for some reason don't have it anymore, you can purchase another one from Long Hua. Kazuma Kiryu. Once you leave, you'll see that the queue has now gone. By doing this, it's revealed that the woman was lying all along, after which Kiryu dismisses the woman. The year is 1988 and Japan's in the midst of an economic bubble. Head to the Teltel Boys Club. I ended up doing the minigame 50+ plus times to get those 2 substories. Reward: Broken M1985 (Weapon), Li Leung (Security Guard)Enter the Kamuro Shopping Area and head south along the main path. The first one you need to catch is Chestnut the Squirrel (Red). Starting Point: Iwao BridgePrerequisites: None. Just enter and exit a shop and he will show up. This can be quite hard and there is a certain amount of RNG involved (her score can vary wildly). Do so, and while using the facilities, Majima will comment on the graffiti. The poster describes some drug test work that Majima can volunteer for which offers a large cash reward. Sort by. Reward: Golem Tiger (Slot Car), Slick Tires (Slot Car Part), Red Blaze (Slot Car Decal), Power Motor (Slot Car Part), Balanced Frame (Slot Car Part), Regular Gears (Slot Car Part), Regular Battery (Slot Car Part)Head down Shichifuku Street West and you should see a woman standing outside a building just next to Children's Park. You'll need to head over to Don Quijote and buy a new one for 100 yen.Return to Idozuka and hand over the battery. For information regarding the other trophies in the game, refer to the main trophy guide linked below. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. The answers below will lead to the best outcome. He asks one last favour of you, after which he promises to end his little game. This ends the substory and allows you to do training with Kamoji. You're given two choices, but it doesn't matter what you pick. Interact with the queue again and the old bag will cut in front of you, but this time with a friend. Reward: Shoulder Bag Save PointGo to the save point on Sotenbori Street West and interact with it. Make your way to the Pocket Circuit Stadium and speak with Hideki start the race. After the scene, the substory ends. Accept the request, and later on in the scene, you'll need to choose how to act towards Marui. The following substories become available after exiting The Dragon & Tiger Sotenbori when your objective is to head home. Reward: N/AHead over to Tenkaichi Alley and you'll see a boy standing around. You will need at least 30 of them to reach 100%. A Mother's Touch. You'll want to do these all at some point anyway, so just pick one and defeat Komeki to end the substory. Approach him, and if you have a telephone card on you, Kiryu will show it to him when he asks. Starting Point: Theater AvenuePrerequisites: None. Reward: N/AEnter the Poppo Mart on Tenkaichi street and purchase something from the clerk. This telephone club substory is tied to three of the girls (Asakura, Sakurako, and Sakurai), so upon winning any one of them over in the minigame (refer to Call Me for more information), you will trigger this substory. Return back to the toilets to see her next reply where she tells you where to find her.Head to the save point on the far south of Shofukucho West and you'll trigger a scene. After the scene, the substory ends. Reward: Candy (Recovery Item), Etsuko (Hostess)On Sotenbori Street you'll see a queue at the takoyaki stand. Go near them to trigger the event and then speak to the woman they were talking to. You must beat him to finish the substory. After, Nishiki suggests you move on … After completing Chika's customer service final, this substory will trigger. Talk to the boy at the back and then enter the store. for tips on how to do this. The reviews for this game compares it to gta, this game has almost no violence. Starting Point: Maharaja KamurochoPrerequisites: You need to finish three songs at Maharaja Kamurocho. She tells Kiryu that she's wearing light blue clothes and has short hair. Reward: N/AEnter Maharaja Kamurocho and make your way to the bar to trigger an event. When you get far enough away, an exclamation mark (!) After the dance, MJ will once again ask you to pick the black or white box as your reward. You'll have a fight with her pimp, and after the scene, the substory will end. The first one you'll find is a guy named Kawabashi. Interact with the desk for a scene where the announcer reads out Kiryu's story and then the substory ends. Go to the intersection just south of the shrine and you'll be approached by two desperate members of a film crew who need your help. After giving her one, she's delighted and remarks that nobody besides her mother has given her a present before. You'll get the item back once this is over. Reward: Goddess of Children Amulet (Accessory), Reika Aiba's Gandhara VideoGo to the north of the Hotel District and you'll see a man standing next to a pole. Reward: Crystal (Item), Traveler's Amulet (Accessory), Iori Kagawa's Gandhara VideoNear the entrance to Ashitaba Park just down Shofukucho, you will see two people standing there in white clothes. Your speed is significantly reduced, but so long as you take the most direct route back to her in The Champion District, you should have plenty of time remaining. Look below for some answers that lead to the best conclusion. Passport To Pizza is the 3rd substory in Yakuza 0.. After the scene, the substory ends. It seems your business is short staffed and you're going to need to conduct some interviews. Long story short, this guy is your ticket to exchanging money between the two main characters. Make sure you pick "Move in for a Better Look" which will cause Kiryu to notice yet another girl matching the description and then choose "Talk to the Farther Woman". Reward: Sakura Storm (Weapon)Go to the park and you should see a man in green standing around the centre looking at a woman and child. Agree to help find out if it's really her or not and you'll be taken to the hostess club automatically. After the fight, you'll learn that the botan hunter is none other than Ryuji (from Yakuza 2) and despite his build, he's still just a kid. The password is "Subotenuhigeukiro". Starting Point: (There is no fixed location)Prerequisites: You need to complete "Apex Predator" (Substory #92) first. You'll get the trousers he stole from the high school kid, so make your way back to his location on Bunzaemon Outdoor Mall and interact with him. Reward: N/AEnter Sushi Gin and order something. Reward: Security Wallet (Accessory)Go to The Champion District and you'll find a woman on the ground at the bottom right of the area. Yakuza 0, being a prequel, is a great place to jump in for people curious about the story that don't want to catch up on years of character/plot development. Make your way to the south side of Sotenbori Footpath for the next scene. Sayuri is one of the characters in Yakuza 0. You'll be approached by an employee, and once the conversation is over, the substory will end and you'll unlock her as a friend. He thanks you, but before you're able to use the phone, some punks come over and knock Idozuka to the ground. He tells Majima that he's about to be killed and he wants you to save his life.